![]() ![]() ![]() When that pose is implemented as part of a moving animated shot, especially when it’s a breakdown pose, that pose is only viewed for (usually) 1/24th of a second. When you’re working on a pose, you’re looking at a still image of that pose, and you can see it in full detail. The nature of our human vision is that our eyes can only take in so much information at a time. One of the key things to note is that you can generally exaggerate in your animation a LOT more than you think you can. Next up…EXAGGERATION! Learn more from pro Dana Boadway-Masson about how you can use this principle to become a better animator in a BIG and BOLD way.ĮXAGGERATION (see what I did there?) in animation is its own principle, but in many ways it can best be explained as how it can be applied to some of the other principles in order to breathe more life energy into the characters you’re creating, both physically and emotionally. We’re still working our way through the 12 Basic Principles of Animation. ![]()
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